Skill 6 opens up better meals and things take off pretty well from there, as long as they're in-supply. I didn't know that making Smokleaf Joints would raise Cooking skill when done at a Drug Lab bench. That's a pretty worry-free way to get an additional Cook leveled up without any risk of Food Poisoning. Note: Starting with a Cook at/above 4 or with passions/double-passions in Cooking is something I prioritize when possible. When it's not, I suffer through it - Meal bonuses are just too good to voluntarily pass up. Food Poisoning is, IMO, not worth worrying about since it's always got a small chance of occurring.Īlso Note: All "raw" foods have a separate chance of causing Food Poisoning. "Berries" are great, but don't be so eager to eat them, especially when in a caravan-mission scene. Food Poisoning at that time can be an unacceptable risk. Nutrient paste requires much less items per meal to make than cooked meals. This allows you to make your raw food last something like 200%/300% more, which can be a real life saver sometimes. Just put a Nutrient paste machine inside/built onto your freezer in case you're getting low on food, and it's the middle of a long winter. If you have a fancy place for your little pawns to eat, it'll generally give you a higher mood buff than you'll lose from the paste. I do believe there is a mod that makes paste much better. Have a super low amount of raw food? There's paste for that. Have a few prisoners sharing a dorm together and cannot be bothered to feed them yourself? Yup. Joke aside, there is also a mod that buffs paste, making it slightly overpowered. Originally posted by Astasia:My colonies usually only ever have one cook and they spend like 5% or less of their time cooking, even for a colony of 20. It's a pretty trivial investment in time and resources for a fairly large difference in mood. You just have to create a proper cooking area, remove travel time from the process and it's done in seconds. You don't have to "deal" with food poisoning, it just passes after a few hours, and for every 10 colonists you are feeding it happens about once a year with a decent cook. Bars last 75 days without refrigeration and are just as filling as a normal meal.Though it may be a bit longer for lower Tier cooks and depending on how much overstock one wants. You can print up to 30 in one go, and each bar costs the same amount of nutrition as a simple meal - 0.5, or 10 units of most foodstuffs like rice.
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